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General Solution to Simple Harmonic Motion

Once you understand that SHM is governed by a restoring force, the next step is learning how to describe the motion mathematically. This is where calculus and trigonometry meet physics!

1. Position Function

The motion of an object in SHM is described by a cosine (or sine) function. The most general solution is:

\( x(t) = A \cos(\omega t + \phi) \)

Where:

If the object starts at maximum displacement, then \( \phi = 0 \) and the function simplifies to \( x(t) = A \cos(\omega t) \).

2. Velocity Function

Velocity is the derivative of position with respect to time:

\( v(t) = \frac{dx}{dt} = -A\omega \sin(\omega t + \phi) \)

Velocity is zero at maximum displacement (where the object turns around) and maximum at the equilibrium point.

3. Acceleration Function

Acceleration is the derivative of velocity (or second derivative of position):

\( a(t) = \frac{d^2x}{dt^2} = -A\omega^2 \cos(\omega t + \phi) \)

Notice how acceleration is proportional to position but in the opposite direction — that's the hallmark of SHM.

In SHM: Acceleration = (− constant) × Position
x-v-a graph
Figure: All three SHM functions are sinusoidal and related by phase.

4. Physical Meaning of Constants

5. Graphical Understanding

- \( x(t) \): Peaks and troughs = maximum displacement
- \( v(t) \): Crosses zero at max displacement, peaks at equilibrium
- \( a(t) \): Always opposite in sign to position

Velocity is 90° ahead of position; acceleration is 180° out of phase.

6. Why This Matters

These equations let you predict where the object is, how fast it’s moving, and how it’s accelerating at any moment — all using a single formula. This is especially powerful when solving for energy, timing, or motion comparisons in SHM problems.

Spring-Block Oscillator + SHM Graphs

Angular Frequency (ω): 3.16 rad/s